.. _CGameTiledObject Class: ========================== CGameTiledObject Class ========================== .. toctree:: :maxdepth: 1 +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void **CGameTiledObject\:\:CGameTiledObject**\(:ref:`CGameArea`\* pArea, :ref:`CAreaFileTiledObject`\* pTiledObject, :ref:`CAreaPoint`\* pPoints, unsigned short maxPts) | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | virtual void **CGameTiledObject\:\:RemoveFromArea**\() | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void **CGameTiledObject\:\:ToggleState**\() | +------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- --------------- Constructors --------------- +-------------------------------------------------------------------------------+------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGameTiledObject\:\:CGameTiledObject` | Constructs a ``CGameTiledObject`` object | +-------------------------------------------------------------------------------+------------------------------------------------------+ .. _CGameTiledObjectCGameTiledObject: CGameTiledObject\:\:CGameTiledObject ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CGameTiledObject`` object :: void CGameTiledObject::CGameTiledObject( CGameArea* pArea, CAreaFileTiledObject* pTiledObject, CAreaPoint* pPoints, unsigned short maxPts); **Parameters** * :ref:`CGameArea`\* *pArea* - pointer to area * :ref:`CAreaFileTiledObject`\* *pTiledObject* - pointer to tiled object * :ref:`CAreaPoint`\* *pPoints* - pointer to array of points * ``unsigned short`` *maxPts* - count of points in array **Remarks** Constructs a ``CGameTiledObject`` object ---- --------------- Methods --------------- +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameTiledObject\:\:RemoveFromArea` | | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameTiledObject\:\:ToggleState` | | +---------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CGameTiledObjectRemoveFromArea: CGameTiledObject\:\:RemoveFromArea ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameTiledObject::RemoveFromArea(); **Remarks** ---- .. _CGameTiledObjectToggleState: CGameTiledObject\:\:ToggleState ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CGameTiledObject::ToggleState(); **Remarks**